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#Starbound terraformers install#
Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs.
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Tweak Shockhopper projectile lifetime and damage polys Change some confusingly inaccurate labels for paintings in the grand pagoda library Add some clothes and dialog for novakids in generated quests Make vertical scroll bars start at the top by default Using the paint tool with the default color setting will clear any hue shift on unpainted blocks Natural materials will now magically match the hue shift of the biome when placed NPCs will now beam away to join your ship crew as soon as you recruit them Grappling hook adjustments increased range, functional dual wielding Adjust npc and monster placement for generated quests Non-elemental Fluffalo drop more plant fibre Pressing the key for a selected action bar slot now deselects the slot Make it impossible to starve to death during cinematics Dismiss confirmation windows when the source of them is not in reach UI usability improvements to server connect screen Statically link Visual C++ 2015 for the win32 version of starbound Gui adjustment to allow bigger numbers in the Terrramart shipment box Remove reference to a missing asset for the Avian temple boss Players should no longer get stuck in the ground if they beam to a friend in distortion sphere Make it so saplings don’t break when they are unable to grow into a tree Change power scaling of crew members to more closely match the power scaling of the player Fix 3d printer issue when removing objects Make tech gui not crash when encountering unknown tech Npcs may now get stuck in the ground less often
#Starbound terraformers how to#
Teach NPCs how to use some trickier doors like wooden gates This unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format
#Starbound terraformers upgrade#
Fix issue where crew ship benefits would reset on ship upgrade Some pixels in armors were bad and are now not bad
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Bosses are now immune to healing from staff secondary abilities Improve performance when player has a lot of quests Resolve issue where techs would interfere with each others tool suppression Remove elemental aura visual effect when changing weapons Resolve issue where cultists would die on destroying a ballista in the Baron’s Keep No longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console) Remove inappropriate tag from farm animal eggs Make ore nibbler critter capturable without exploding Resolve issue where some weapons would let you wall jump in distortion sphere Resolve issue where the Grand Pagoda Library boss would sometimes reset Resolve issue of banner rendering in front of a bookcase Remove unbalanced wormerang listing from penguin weapon shop
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Starbound v1.0.3 changelog (29th July 2016):
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